Mission 3 ~ Descent into Darkness
Scenario 1 ~ The Broken Stairs
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Stepping from the confines of the tunnel the companions found themselves in an open area with a twisting path leading steeply down a treacherous slope. Above them the grey clouded sky revealed a stark landscape: dry, dusty and dead. A disturbing buzzing filled the air as they continued their descent into the unknown.
The party hasn't changed but there are a few differences: Osimund is now a 3 spell Conjurer (for 30 Recruitment Points) and Malaka has been promoted to Captain of the Guard (Man at Arms - see previous post). Mouni, the tracker, Osimund and Vlaka the rogue have all earned enough Progression Points to gain 1 extra Health Point.
The game begins with the rangers at the top of a steep path/stair leading down. They are at the top of the pic below and they need to exit by the path on the other end (bottom) of the table. The land is steep & any double movement means the characters have to test to see if they fall. They also have to test for a fall if they lose any combat.
Hwyll, Mouni and Hrolf the hound lead the way. The buzzing sound is getting stronger and as they move forward several giant flying insects take to the air and begin to hover towards them. More of the vile things can be seen far off flying and crawling on the steep cliffs surrounding the area. The very air seems to throb with the beat of their wings and their chittering.
(In the Monster Phase, I decided to add an extra giant fly to a random Fly Hole for 3 turns. This was on top of the an extra fly appearing at a random table corner during the Event Phase.)
Malaka was able to slay his beast with a swift chop but Vlaka with only a dagger to defend himself didn't have the reach or the skill to pin his fly with his sticker.
The flies seemed to smell blood in the air and started becoming agitated. They were managing to dodge arrows that moments before would have skewered them. As more of them appeared it seemed their movements became even more erratic, yet somehow... guided! (The run of great shooting rolls was coming to an end. Maybe my decision to bring in extra flies was a mistake. However... I stuck to my decision.)But Gawne saw that Vlaka still had a fight on his hands with the darting insect. He still couldn't get a shot so he drew his sword a went to the aid of the wily little man watching his step as he left the path.
And still they made their way down the stair with Hwyll and Mouni leading the way.
On the far side of a stony outcrop, Hwyll spied a small glittering box. What was this? The only way to find out was to look. But no sooner had the ranger stepped from the path than one of the flies buzzed straight towards him where it darted past his sword and grappled his chest digging barbed claws into his ribs.
Vlaka had also spied the box that Hwyll had seen and, heedless of the danger he had narrowly escaped, made his way towards it skipping lightly with agility over the rough ground. (He easily passed several TN rolls to see if he should fall for making double moves).
Seeing his master back on his feet, Hrolf barked and bounded down the slope pointing the way to safety.
Before Osimund could utter the words of his spell the giant fly struck. The snapping beak caught his shoulder and threw him off balance. With a cry, the mage tumbled down the unstable slope.
Malaka saw his friend laying in the dust and assumed the worst. But as he charged forward, with his sword upraised the mage rose to his feet. Unsteady and bloody but sill alive. (Osimund lost the fight and was badly wounded. he then failed his TN roll and took a tumble. I initially thought he was dead but and he was down to 1HP. He lost 12HP but he now had 13HP due to the Progression Point gain!)
Vlaka was again set upon by a fly, but he now had their measure and a quick swipe of his dagger saw his attacker fall to the ground with it's putrid guts spilling form a slice that opened it up from head to tail.
Malaka dispatched another with a single swift blow, chopping the abomination into two halves that continued to twitch and buzz on the dusty ground. (20! Critical Hit)
Sick of these buzzing enemies Vlaka approached a fly-hole close by. He quickly lit a torch and tossed it in then kicked a few lose rocks into the depths just to make sure. (Closing the fly-holes is one of the scenario goals).
Within seconds the flies were upon them. A fly battered into the ranger's face blinding him and biting into his shoulder. Another swooped to the brave hound's back and sunk it's jaws into his twisting neck. Hrolf sunk to the ground unable to weather the assault.
Bloody and bruised, Osumund crossed back onto the path just in time to see the loyal hound fall to the ground. With an arcane word and a gesture, a bolt of magical energy shot forth and the fly exploded into a red mist. (Osimund cast a Magic Bolt and rolled a 20 - I don't know if magic can do a critical hit or not. But it was a timely blast).
And still the flies came...
As Hwyll and Mouni guard the way, Gawne is the first to exit the open area to where the path once again narrows into a steep sided cleft in the rock.
Mouni leads the wounded Osimund into the narrow way.
Hwyll and Captain Malaka stand guard as Vlaka leaves this place of death. Looking to the body of the fallen hound the final companions feel a growing rumble and hear noise as if the mountains are falling...
Without time to lift the body of their fallen comrade Hwyll and Malaka are force to run for their lives as the ground behind them falls in a devastating landslide. Rocks and boulders crash and tumble blocking the small defile where they stood. Coughing and wiping dust from their eyes they look back.
Spake Hwyll; "Alas noble hound and friend. Rest well. At least now the carrion will not disturb your bones."
I kept going through the turns because there was still a fly on the other end table making it's way forward and there was the chance of an event card bringing on more. This didn't happen because of the closed down fly-holes. But the very end of the final turn I drew the Jack of Hearts - Landslide. Both Hwyll and Malaka came out unscathed but dusty.
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The companions moved as quickly as they could to a point of safety where they stopped to rest, mend their wounds and mourn the death of their valiant companion. They had hoped to map the way into the realm of shadows but the path behind was blocked now so there seemed little need (TN8 Navigation Roll by Hwyll ~ Failed ~ even with a +2). How many more days would the companions have to travel in this wretched land? They did not know.
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This one had surprises from start to finish. As I mentioned I was worried that the party would breeze through. The shooting rolls at the start were ridiculous. No rolls below 17. Even when the fly rolled a 20 it lost! Every fly on the table was being shot out of the sky as soon as it appeared.
But the fickle finger of fate was at work. No sooner had I made my fateful decision to add more flies than the dice gods spoke and doom was in the air. In reality the dice just evened out a bit better. Hwyll didn't miss when shooting but, this time around, he couldn't land a blow in combat for the life of him. And it was almost the end of him (well possibly the end of him). When a character goes to 0HP you roll after the game to see what happens and death is an option that you don't want to have to risk.
And so the Dice Gods Laughed!
Valiant Hrolf didn't make it which is a shame (He rolled a 1). I really liked him. He was a good character and I tried to make him brave and loyal to the people who save him and to make Hwyll equally as loyal in return. Even his name seemed a good fit for the only dog figure that I own. Vale Hrolf!
It's a strange thing... I "promoted" Osimund to a level 3 Spell mage and ever since he's seems to be better. His Magic Bolt spells have been devastating where previously they were real fizzers half of the time. His Swat spell splattered a fly to a pulp. Uncanny, I say.
The Treasure token turned out to be Anthalas leaves. They went to Osimund. I can't believe that I found the Fairlight Leaves that would have improved shooting but forgot to use them. As it was the party ended up killing 20 giant flies with another two still on the table at games' end.
Hwyll is now level 4. He gains a new Heroic Skill. I've long thought about this and I was going to give him Eldritch Recall to boost his spell casting ability. But I then decided to go for Split Cast for the same reason but with a somewhat different effect. In anticipation for the next scenario, I will also take the option of swapping out one of his spells. Enchanted Steel for Amphibious. I hope I don't regret this.
Malaka has reached 10 Progress Points so he gains an extra Health Point.
NextScenario - Into the swamp...
Great write-up and I can really feel the investment you're making into the game - well done! I think the only thing better than a game like that is playing the same with a mate. Looking forward to the next instalment.
ReplyDeleteThanks Dutch, I did decide to play RoSD before the current situation and it's serendipitous that, at a time where solo gaming is the only option, I've tripped over a solo game that I really enjoy.
DeleteTremendous - it's a great scenario and you captured the excitement.
ReplyDeleteThanks Roderick, I was looking forward to this one. A really simple scenario with so much potential.
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